Bookshelf: Ideas for Secondary School Teachers, with a Bent Toward the Digital

In each of the last two academic years, I’ve made short lists of books I’ve liked, related mostly (but not exclusively) to secondary education and the digital world, to share with the faculty of Phillips Academy.  We buy a stack of each of the books, placed on the shelf outside my office, and share them as “community reads.”  This list — admittedly eclectic — covers those past two installments, plus a few additional books that have been in circulation on our campus for various reasons.

Fall, 2013 List:

Mahzarin Banaji and Anthony Greenwald, Blind Spot: Hidden Biases of Good People (Delacorte, 2013)

Why I liked it: I am huge fan of Prof. Banaji’s and her research into our inherent biases.  The book is a public-facing version of the research she’s published for years.  Especially in intentionally diverse communities, such as schools and universities, it’s my firm view that we all have to be aware of our biases, which can come as a big surprise sometimes, as Banaji and her co-author make clear.

Andrew Delbanco, College: What is Was, Is, and Should Be (Princeton, 2012)

Why I liked it: I am also a fan of Prof. Delbanco’s and his work on American history and literature (dating back to when he taught American studies at Harvard, and through his exciting work at Columbia).  Here, he turns to the broad, public issue of what college ought to be.  His frame of reference is, in many respects, “the traditional four-year college experience” that looms in the imagination — probably in our students’ imagination, too.  Familiar themes of the history and importance of the Pell grant come together with perhaps less familiar themes of the continuing Puritan influence on our communities of learners.

Theodore Sizer, The New American High School (Jossey-Bass, 2013)

Why I liked it: Theodore Sizer is a giant in 20th century educational theory and practice — and also served as Phillips Academy’s distinguished 12th head of school.  Nancy Faust Sizer, who wrote the introduction, sent me an early copy, and I hugely enjoyed reading it.  Ted Sizer wrote this book and nearly published it before his death; Nancy and their editor brought it to fruition just recently.  For those who have read the Horace trilogy, The Students Are Watching Us, The Red Pencil, and other Sizer works, much in this new synthesis will sound familiar and enriching; for those who have not, especially those new to Sizer’s ideas in general, it is a great introduction to his life’s work, which continues to have reverberations through our Academy today.  (I have in mind a present-day Andover update to the short chapter, the ninth, on Technology.)

Maryanne Wolf, Proust and the Squid: The Story and Science of the Reading Brain (Harper, 2007)

Why I liked it: This book came out several years ago, and I’ve been meaning to read it since then; I finally managed it this summer.  It’s an amazing synthesis of hundreds of studies of how the brain works, especially with respect to reading, by a Tufts prof, Maryanne Wolf, who specializes in early childhood education.  I learned an enormous amount from Wolf’s book, in terms of history, practice, and neuroscientific findings.  The emphasis falls on younger kids than ours, but the implications for our student body are clear — especially for those students who start out with less in terms of parents reading to them, encouraging them to read, and so forth at an early age.

Paul Yoon, Snow Hunters (Simon & Shuster, 2013)

Why I liked it: How could I not?  Paul Yoon, this year’s writer-in-residence at Phillips Academy, has written a brand-new, engaging, beautifully crafted novel.  I wished it had gone on much longer!  (For those who want to keep reading beyond the end of Snow Hunters, Paul’s first book, Once the Shore, is a collection of eight exquisite stories.)  His recent positive NYTimes Book Review piece, along with much else in the way of positive critical review, have been well-earned.

Leonard Sax, Girls on the Edge: The Four Factors Driving the New Crisis for Girls (Basic Books, 2011)

Why I liked it: “Liked” in a way is the wrong word — this is a hard book, on a hard topic — but Dr. Sax has written an effective, constructive, important look at a large segment of our population in a boarding school, and it’s relevant to our entire population here.  I especially recommend it for those working in a girls’ dorm or coaching a girls’ team, though I think everyone in a residential learning community would benefit from reading it.

Catherine Steiner-Adair: The Big Disconnect: Protecting Childhood and Family Relationships in the Digital Age (Harper, 2013)

Why I liked it: Catherine Steiner-Adair is a former colleague of ours at Phillips Academy, as school psychologist (which she references on p. 253!).  Her new book is a helpful contribution to the literature about parenting and kids growing up in a digital era, with emphasis on social and family relationships.  (Steiner-Adair is already booked as a speaker for “Wellness Week” later in our academic year at Phillips Academy.)

Ethan Zuckerman: Rewire: Digital Cosmopolitans in the Age of Connection (Norton, 2013)

Why I liked it: This book is a wonderful look at the implications of the digital age, from a global perspective.  Ethan Zuckerman is a former colleague of mine at the Berkman Center, now on the faculty at MIT, and is one of the finest minds in my field (and one of the finest people you’ll ever meet).  He’s worked on this book for years, and his devotion has paid off, in the form of both many new insights and lots of great narratives about life as a “digital cosmopolitan.”  (I admit, it’s not as obvious fit on this list for secondary school teachers, but I couldn’t help myself — and I really do think any teacher will get a lot from it in terms of what we should be aspiring to do in teaching about global citizenship, ethics, and morality in the biggest sense of the terms.)  See @ethanz just about everywhere, including Twitter.

Spring, 2013 List:

Cathy Davidson, Now You See It: How Technology and Brain Science Will Transform Schools and Business for the 21st Century (Penguin, 2012)

Why I liked it: Lots of great material about how learning happens, from a brain science and generally interdisciplinary point of view.  Among many other things, she puts Katie Salen’s work — which we examined last year at PA and continue to follow — in context, p. 87 ff.  Cathy’s work is controversial and provocative — in a very good way.  If you ever have a chance to hear her present, take it!

Steven Johnson, Future Perfect: The Case for Progress in a Networked Age (Riverhead, 2012)

Why I liked it: The furthest afield from education per se of the books on this list, but it’s a great theoretical look at the importance of networks and network design.  Consider his argument about the capacity for reinvention, p. 119, ff.  Steven is a clever, concise writer — and everything he’s published is worth thinking about, in my experience.  The book is beautifully written and concise; secondary school teachers will likely get an interesting perspective on the future from it.

Salman Khan, The One World Schoolhouse: Education Reimagined (Twelve, 2012)

Why I liked it:  If you think you know Sal Khan and Khan Academy based on what you’ve seen on his web site, think again.  This is a very impressive, thoughtful book, about education broadly conceived.  His ideas and recommendations encompass his core work of “putting great short videos and exercises on the web for millions of people to use” (which is, itself, very cool) and extend far beyond it.  Sal and his team are pretty amazing — we at PA are actively collaborating with them on, which has been incredibly interesting — and I think very well of his new book.

Tony Wagner, Creating Innovators: The Making of Young People Who Will Change the World (Scribner, 2012)

Why I liked it: I’m generally a big fan of Tony’s work, so I was not surprised to like this new book.  Along with his book on the Global Achievement Gap, this book leans forward and into lots of important trends and opportunities in education.  I liked Chapter 5: Innovating Learning in particular.  Though it may be more focused on higher ed than on the secondary school environment, he applies lessons from terrific learning institutions, like the MIT Media Lab (pp. 181-4), to teaching and learning more broadly.

A few more, to close out this list:

Here are a last few that many of us read on the Phillips Academy campus, on related themes and in various contexts:

David Burstein, Fast Future: How the Millennial Generation is Shaping Our World (Beacon, 2013)

Why I liked it: This book is an updated look at many of the issues that Urs Gasser and I took up in Born Digital, by a young and insightful author.)

Clay Christensen et al., Disrupting Class: How Disruptive Innovation Will Change the Way the World Learns (McGraw-Hill, 2008)

Why I liked it: Whether you agree with the conclusions or not, this book is a must-read for anyone thinking about education and business models — which should be all of us interested in the future of teaching, learning, the profession, and the related institutions.)

Beth Coleman, Hello Avatar: The Rise of the Networked Generation (MIT Press, 2011)

Why I liked it: I loved this creative, expansive book about personhood and identity in a digital age, by a prof and researcher I much admire, on MIT Press’s cool list of books in this field.

Carol Dweck, Mindset: The New Psychology of Success (Random House, 2006) 

Why I liked it: Prof. Dweck’s work continues to inspire about how to encourage young people as learners, especially those who are smart and need to focus on a “growth mindset” rather than to rest of the laurels of their natural gifts and socio-economic advantages.

Shamus Khan, Privilege: The Making of an Adolescent Elite at St. Paul’s School (Princeton, 2012)

Why I liked it: The issues that this book takes up are hard, especially in schools with long and proud histories.  Again in the “whether or not you agree” category — and this book evokes strong feelings — this first-person account, and associated reflections, by Prof. Khan of his experience at St. Paul’s School has caught the attention of both students and faculty in various courses and contexts.  It has been a big conversation-starter about community, race, class, and other big themes in residential secondary schools.

Claude Steele, Whistling Vivaldi: How Stereotypes Affect Us and What We Can Do (Norton, 2011)

Why I liked it: At PA, a group of faculty assigned this book as the “community read” last summer, to tee up our first faculty meeting on stereotype threat.  The book worked extremely well as a scene-setter for a conversation that continues to lead to policy-changes and discussions about how we teach and learn.

S. Craig Watkins, The Young & The Digital: What the Migration to Social-Network Sites, Games, and Anytime, Anywhere Media Means for our Future (Beacon, 2009)

Why I liked it: Prof. Watkins brings great insight to the challenges and opportunities of growing up in a digital era; his work is much worth following in general, and this book is highly enjoyable in particular.

Katie Salen, ed., "The Ecology of Games: Connecting Youth, Games, and Learning"

The first book that I read in the series of MacArthur/MIT Press’s Digital Media and Learning series was “The Ecology of Games: Connecting Youth, Games, and Learning,” edited by game designer and educator Katie Salen (open access version here). As with the other books in the series, it’s a very important contribution to the scholarly literature of a nascent field. (I’ve come back to Salen’s work just as Urs Gasser and I are turning in the final, final version of our forthcoming book, Born Digital.) “The Ecology of Games” is an excellent primer on where innovation is happening at the intersection between games and learning and where future avenues for research offer promise.

The first essay, Salen’s “Toward an Ecology of Gaming,” sets the frame for the collection. She recounts, helpfully, those things that “we” know already: “… that play is iterative as is good learning, and that gaming is a practice rooted in reflection in action, which is also a quality of good learning. We know games are more than contexts for the production of fun and deliver just-in-time learning, the development of specialist language, and experimentation with identity and point of view. We know games are procedurally based systems embedded within robust communities of practice. We know that video games and gaming have done much to shape our understanding and misunderstanding of the post-Nintendo generation, and hold a key place in the minds of those looking to empower educators and learners. Beyond their value as entertainment media, games and game modification are currently key entry points for many young people into productive literacies, social communities, and digitally rich identities.” (pp. 14 – 15) She ends her chapter with five unanswered questions, each worth reflecting and working on. (p. 15)

James Paul Gee‘s “Learning and Games” gives an overview of what “good game design” can “teach us about good learning” and vice-versa (p. 21). He offers these insights through what he calls the “situated learning matrix.” (pp. 24 – 31) The most illuminating part of his essay for me was the discussion of the ways in which young people form cross-functional teams within gaming environments — and his view of the excellent training opportunities these contexts could hold in terms of training them for workplace experiences. (p. 33)

In “In-Game, In-Room, In-World: Reconnecting Video Game Play to the Rest of Kids’ Lives,” three authors (Reed Stevens, Tom Satwicz, and Laurie McCarthy) take up a great topic: “whether playing these games affects kids’ lives when the machine is off.” (p. 41) The key insight for me was the notion of identity: “… young people are indeed forming identities in relation to video games. The idea that they can do things in the game that they cannot do in the real world is only part of the story; the other half is that they hold actions that they control in-game in regular comparative contact with the consequences, and morality, of those actions in the real world. Actions in games, then, are a resource for building identities in the real world, occurring through a reflective conversation that takes place in-room.” (p. 62)

“E is or Everyone: The Case for Inclusive Game Design,” by Amit Pitaru, followed a different structure than most other essays in the series. It’s told as a story about the researcher’s time with students at the Henry Viscardi School in Albertson, NY, a “remarkable school” that “educates approximately 200 pre-K to twenty-one-year-old students with a variety of physical disabilities and medical needs.” (p. 68)

Through this narrative, Pitaru offers insights on many levels. The essence of the argument is that a lack of play among children poses dangers, many of which can be avoided through digital games when set in the proper context. Pitaru claims further that digital games “provide a viable complementary activity to existing mediated forms of play” for children with disabilities.” (p. 85) I wondered, at the end, how many educators would agree with Pitaru, and where other experimentation is happening.

Mimi Ito, as usual, offers an extraordinarily helpful essay. If you read any single essay from the DML series, read this one: “Education vs. Entertainment: A Cultural History of Children’s Software.” The topic is genres of participation. She tells a story about “commercial children’s software, designed to be both fun and enriching, lies at the boundary zone between the resilient structures of education and entertainment that structure contemporary childhoods in the United States.” (p. 89) Ito gives an instructive history of the development of games for kids along with a genuinely useful analytical frame and a clear conclusion. She writes, “If I were to place my bet on a genre of gaming that has the potential to transform the systemic conditions of childhood learning, I would pick the construction genre.” (p. 115) Here’s to tinkering (and to Mimi’s great work).

In “The Rhetoric of Video Games,” Ian Bogost makes an intriguing argument in favor of “procedural rhetoric” via games. In his view, this approach could enable the questioning of the values behind certain professional practices instead of their blind assumption. (p. 130) I’m not sure I completely got his argument, but it was useful and provocative to puzzle it through.

Anna Everett, the editor of another volume in the series, and S. Craig Watkins offer a counterpoint to much of the rest of the book, exploring ways in which games and other immersive environments are not always socially productive. (p. 143) It’s a helpful reminder and a useful link to the DML series book on race.

The most interesting data that is presented in the book comes from the private sector: Cory Ondrejka, then of Linden Labs/Second Life and the Annenberg School (now headed to an exciting new job…), points out some usage statistics about SL in “Education Unleashed: Participatory Culture, Education, and Innovation in Second Life.” The most striking — and hopeful — figure was his note that 67% (sixty-seven percent) of respondents to a survey of Teen Second Life users “had written at least one program using the scripting language.” (p. 239) Of course it is a tiny sample (384) of self-selected young people, but the tinkering spirit that Mimi Ito highlights in her essay is alive and well in the people that Ondrejka heard from.

Barry Joseph, director of Global Kids, Inc., wrote the concluding essay on “treating games as a form of youth media within a youth development framework.” His notion of game design as an element of making meaning through the creation of structures is a great addition to the thinking on semiotic democracy that I think is so crucial in this literature. His theory is well-grounded in experiences he’s had with Global Kids, working with teachers and students and corporate supporters, which gives the piece an important series of links to reality that is often missing from our scholarly literature — without giving up the theoretical side.

Salen, Ito, Ondrejka, and Joseph’s essays, among others in the book, led me to a conclusion out of the book: in some contexts, great forms of learning may come for some students using well-designed games, primarily of the construction genre. There’s not yet sufficient evidence here, in my view, to turn over our entire educational system to games and virtual worlds, but there’s plenty to learn from what some young people are doing in these environments during school time and otherwise.